“HCI 580: Virtual Environments, Worlds, and Applications” – the first graduate level HCI (Human Computer Interaction) course I ever enrolled in. I had NO idea what I just signed up for.
See, this wasn’t your typical college course where you can wiggle out an A by memorizing excerpts of textbooks.
When we weren’t in class being lectured on the history of virtual/augmented reality, immersion and presence applications, or wayfinding best practices, we were being challenged to design AND develop wicked-cool experiences using the Unity game engine.
The first few projects were expansions of some classic Unity tutorials, yet the most important project was our semester-long “capstone” project. We were given the following project constraints:
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It had to show knowledge learned throughout the semester
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It had to be built with Unity
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It had function through a head-mounted display